In this installment, we clear out of the guest rooms and discover that it's possible to descend further into the castle via elevator. However, the thing's broken, so we have a new mission on our hands: fix the elevator so we can enter the depths. Also, wow, that fountain is looking creepier than ever! NOTE: there will be no installment tomorrow. My apologies for the inconvenience. The LP will resume on Tuesday.
In this installment, we discover that the monster we saw last time does more than just shamble around! After that, we take a look at the guest rooms. It's a REALLY good thing that one of those rooms has a huge empty cabinet.
In this installment, we reach a new area of the castle! As was the case with the entrance hall, there are multiple paths to choose from. Storage seems like it'd be nice and quick, but actually, it's the darkest area we've seen so far. Oh yeah, and this installment marks the point where the real scares begin.
In this installment, we enter the refinery, and continue to follow the strange creature that we saw in the previous installment. We also enter the flooded basement, and discover that we're not alone. Something's down there with us, and it has a taste for human flesh. No, seriously, you can feed him the stuff.
In this installment, we get a very brief glimpse of what might be our nemesis for the game! In addition, we finally tackle the wine cellar, and boy, do I want to leave that area as quickly as possible. There aren't many good things that can come from hanging around in there for long. Special thanks to MEgamer for the awesome title card!
In this installment, we enter the Entrance Hall, and wow, this place sure is large. It looks like we have a lot of exploring to do! We're supposed to go to the Refinery, but first, let's take a look at the Archives. Maybe we'll discover some extra information about this place. Special thanks to WitchofSwords for the awesome title card!
Here it is, folks - the game that's been calling my name for years! This one looks to be quite scary, indeed. We know little about who we are and nothing about where we are. All we know is that it doesn't take very much for us to panic. What is the mystery of our past and of this castle? There's only one way to find out. Let's go crazy! Special thanks to tygurfox for the awesome graphic in the intro! Special thanks to ActonAL for the awesome title card! Special thanks to Mother Bird for letting me use their sweet music! For more of Mother Bird's music, check out this link! https://soundcloud.com/iiiiiiii
Remember how I said I wouldn't do the other endings? Well, fortunately, I did anyway. Also, you get to see some cool stuff I missed in my original playthrough! Let's go crazy! Also, here's the link to the Hidden Packages video! www.youtube.com/watch?v=9RIyCtLXPQg&feature=youtu.be
It all comes down to this: we meet our new nemesis again, and things really start to heat up. After that, we have our final encounter, which is freaking nuts. Who will be the master of the labyrinth? LET'S GO CRAZY! Here's the link to White Day!
It all comes down to this: we meet our new nemesis again, and things really start to heat up. After that, we have our final encounter, which is freaking nuts. Who will be the master of the labyrinth? LET'S GO CRAZY!
Here's the link to White Day!
In this installment, we solve the light puzzle and get the key, and we finally complete the New Building! We also meet a brand new enemy. While some other ghosts in this game might be scarier, this one is very easily the angriest.